![]() The two main gameplay modes of Sakura Wars are social interaction using the LIPS system (above), and turn-based strategic battles which is directly influenced by earlier LIPS interactions (below). So Long, My Love was the last entry until 2019 with the release of Sakura Wars, a soft reboot featuring new production staff. Sega decided to place the franchise on hiatus in 2008. The game was well received by critics, but sold poorly compared to previous Sakura Wars games. NIS America's localization took two years to complete, being their longest and largest project at the time. The game was announced in 2002 as part of the seven-game Sakura Wars World Project. The script was written by Satoru Akahori, the characters were designed by Hidenori Matsubara based on concept artwork by KÅsuke Fujishima, and the music was composed by Sakura Wars composer Kohei Tanaka. So Long, My Love was produced by Masakatsu Watanabe and directed by veteran Sega designer Takehiko Akaba with series creator Oji Hiroi as general producer. The setting of New York was originally intended for Fall in Love, Maidens, but the discontinuation of the Dreamcast resulted in the planned story for Fall in Love, Maidens being reworked for the next mainline entry. The game began development following the release of Sakura Wars 4: Fall in Love, Maidens for the Dreamcast in 2002. The narrative is divided between the Combat Revue's fight against demonic forces and each member's personal struggles. Shinjiro must prove himself worthy to lead the Combat Revue as they try to stop Oda Nobunaga from world domination. Set in a fictionalized version of the late 1920s, the game follows Japanese naval lieutenant Shinjiro Taiga, who is dispatched to New York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also working as a theater company. Defined as a "dramatic adventure" game, So Long, My Love combines overlapping tactical role-playing, dating sim and visual novel gameplay elements. The fifth installment in the main Sakura Wars series, it was released in 2005 in Japan by Sega, and in 2010 in North America and Europe by NIS America, being the first Sakura Wars game to be localized in English. ![]() Sakura Wars: So Long, My Love is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory. Tactical role-playing, dating sim, visual novel ![]()
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